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Weiss, Russell G.

Russell G. Weiss

Partner
  • Emerging Companies and Venture Capital
  • M&A
  • Technology and Life Sciences Transactions

Biography

RUSSELL “RUSTY” WEISS represents clients in the entertainment, sports, media, music, and technology industries on complex transactions with a particular focus on transactions involving the convergence of entertainment and technology.

In the entertainment, sports, media, and music industries, Rusty represents digital media, motion picture, television, video game, eSports, mobile, music, and toy companies as well as sports teams and leagues. He structures, negotiates, and drafts a broad range of agreements for these clients, involving the financing, acquisition, development, production, marketing, promotion, branding, distribution, publishing, sale, and other exploitation of digital media, motion pictures, television programming, video games, eSports leagues and tournaments, sports events, music, and consumer products.

In the technology industry, Rusty represents consumer electronics, cleantech, fintech, software, wireless, and semiconductor companies on their most important matters, including strategic alliances and joint ventures, technology development, licensing and procurement agreements, big data analytics and transactions, outsourcing and services arrangements, mergers and acquisitions, manufacturing and supply arrangements, distribution and reseller relationships, co-marketing agreements, and venture capital deals.

Rusty also counsels clients on cutting-edge intellectual property issues, involving a broad range of topics, including artificial intelligence, fair use, privacy, the Digital Millennium Copyright Act, right of publicity, piracy, advertising, marketing, promotions, open source software, risk management and contract compliance, unfair competition, and trade secret protection and enforcement. He also represents clients on adversarial licensing and settlement agreements and has experience litigating and arbitrating cases involving intellectual property and commercial law issues in federal and state courts.

Frequently recognized in various legal publications for his achievements, Rusty was named by Variety in its Legal Impact Report (2017–2018, 2020–2023) and also by Variety in its “Dealmakers Impact Report” (2019, 2021-2023). He is recommend by The Best Lawyers in America for Entertainment Law and Technology Law (2010–2022), Euromoney’s Expert Guides (2015–2021), and The Legal 500 US (2014, 2016–2017). In 2014, the Los Angeles Business Journal named Rusty one of their “Most Influential Lawyers in Digital Media and Ecommerce Law.”

Prior to joining Sidley, Rusty was a partner at an international law firm and previously served as counsel both in the motion picture division at Columbia Pictures, as well as in the business and legal affairs department of Disney Interactive, Inc.

Community Involvement

Membership & Activities

  • Co-Chair, American Bar Association’s Video Game and Digital Media Conference
  • Member, Planning Committee of the USC Intellectual Property Institute
  • Past Chair, Association of Media and Entertainment Counsel’s Law Firm Advisory Board
  • Governor, Beverly Hills Bar Association Board of Governors (2001 – 2004)
  • Past Chair, Executive Committee of the Intellectual Property, New Media, and Internet Section of the Beverly Hills Bar Association

Credentials

Admissions & Certifications
  • California
Education
  • Loyola Law School, Los Angeles, J.D., 1994
  • University of California, Los Angeles, B.A., 1990

News & Insights

  • Moderator, “Investment Activity in the Digital Media and Video Game Industries: Current Trends, Strategies, and Considerations,” Digital Media & Video Game Conference, San Francisco, CA, November 15, 2023. 
  • Speaker, “Artificial Intelligence – AI-mpacting Digital Media, Video Games, Sports and Entertainment: A Tale of Many Prompts,” Digital Media & Video Game Conference, San Francisco, CA, November 15, 2023. 
  • Moderator, “Gaming and the Metaverse,” Stanford Digital Economy Best Practices Conference, Stanford, CA, June 12, 2023. 
  • Speaker, “NFTs, Blockchain Gaming and Cryptocurrencies: Current Trends, Hot Issues and New Cases,” 44th Annual Conference of the Forum on the Entertainment & Sports Industries, American Bar Association, Las Vegas, NV, October 8, 2022.
  • Speaker, “Streaming Licensing for Venue, Presenters, and Festivals,” Webinar, International Bluegrass Music Association, May 18, 2021.
  • Moderator, “Doing Business in China,” 2019 Digital Media and Video Game Conference, UC Hastings College of the Law, San Francisco, CA, March 18, 2019.
  • Speaker, “The IP Evolution: IP Licensing Best Practices,” In-House Counsel Conference, Southern California Chapter of the Association of Corporate Counsel, January 20, 2016.
  • Moderator, “Video Games and Big Data: The More You Play, the More Others Learn, Ethical Obligations,” ABA Forum on the Entertainment & Sports Industries, Video Games and Digital Media Conference, March 17, 2014.
  • IAOP Southern California Chapter Meeting, August 28, 2013.
  • Speaker, ABA Forum on the Entertainment & Sports Industries, Video Games and Digital Media Conference, June 10, 2013.
  • Speaker, “Special Report on Cyber Technology and Its Impact on the Banking Community,” 2nd Annual West Coast Cyber Security Summit, May 30, 2013.
  • “Growth for Emerging Game Platforms,” Game Business & Legal Affairs Conference, Video Game Bar Association, May 20, 2013.
  • “Technology and Entertainment Convergence 2012: Hot Business and Legal Issues in ‘Technotainment,’” Practicing Law Institute, September 19, 2012.
  • “Relevance of Securities Laws in the Social Media Age,” San Francisco Presentation and Reception, May 3, 2012.
  • “Driving Value: Leveraging the Cloud,” International Association of Outsourcing Professionals’ Seminar, March 28, 2012.
  • “Current Business and Legal Issues in the Interactive Entertainment Space,” Video Games and Digital Media Conference, ABA Forum on the Entertainment and Sports Industries, March 6, 2012.
  • Sixth Annual Gamer Technology Law Conference, March 31, 2011.